GALANG RAMADHAN, Dimas. Game-Based Learning with Alice 3 To Foster Computational Thinking: A Qualitative Study Based on Brennan and Resnick’s Framework . Journal of Literacy Education, [S. l.], v. 1, n. 1, p. 20–29, 2025. DOI: 10.64780/jole.v1i1.34. Disponível em: https://journal.dyoqu.com/index.php/jole/article/view/34. Acesso em: 15 jan. 2026.